evanjrowley

2 days ago
1. The source code for Red Alert 2 is rumored to be lost a very long time ago[0], so the fact that the Chrono Divide team was able to achieve this is quite amazing.

2. The Mental Omega mod project[1] is going strong, so RA2 is still worth playing today. Hopefully it will work in this browser-based version.

[0] https://forums.revora.net/topic/107344-red-alert-2-engine-so...

[1] https://mentalomega.com/

Shame because EA released the source code for most of the other C&C games: https://github.com/electronicarts/

So if they had it they'd would have almost certainly included RA2 in that as well.

swat535

2 days ago
I’ve heard that the Tiberian Sun and Firestorm source code were also lost.

To this day I haven’t found a game that replicates the magic of 1999 era of RTS..

CursedSilicon

2 days ago
Mental Omega is rumoured to have the source code (and all tooling for the game) which is why their mod is so all encompassing beyond any reasonable limits of what the TS/RA2 engine is capable of

Rover222

2 days ago
How the hell could they LOSE the source code to that game? All copies of it.

Not arguing with you, just saying if that's true, it's insane.

warpspin

2 days ago
I loved Red Alert 2 so much at release. Always was the pinnacle of (single player) RTS for me. The over-the-top characters, the cheesy story, the terrain interactions...

Everything afterwards felt lame and was geared too much towards multiplayer balance, which does not interest me the least.

superconduct123

2 days ago
Anyone else feel like real-time strategy games with full 3D just never look as good as old 2D ones?

I think its something about the perspective warping of the 3D camera that makes 3D RTS games look weird to me

Etherlord87

2 days ago
It's largely about pattern detection in our brains. If the pixels always look the same, it's easier to spot them. For many people graphics in a video game are a secondary addition but the decision making is uncontested priority; modern 3D graphics get in the way by making everything less readable.

patates

2 days ago
With 3D, you get unlimited amount of angles to view with less detail compared to 2D, a detailed well designed angle (or 2, or 3).

npteljes

2 days ago
I completely agree. To me, it's the same with adventure, and platformer games and 2D. I think the key is symbolism. In 2D, graphics are more about communicating intent, 3D is more for realism - or maybe this is just the trap they fall into, because there are highly stylized 3D games as well, as well as technically-3D-but-actually-2D games.

jszymborski

2 days ago
I alsi feel this way about point n' click adventure games. Something about pre-rendered graphics that makes me feel great.

HelloUsername

2 days ago
It seems many people here seem to misunderstand you need the original files yourself; you don't. If you read carefuly: "import an archive containing *.mix files from a web URL." They provide you this (archive.org) URL! Simply click the Download button and start playing. Also on Firefox.

And, unfortunately, Chronodivide does not work with Yuri's Revenge expansion; apparently that game is build differently.

RankingMember

2 days ago
It'd be cool if there was a similar site but using OpenRA to avoid the need for local assets.
> for good performance, Firefox should be avoided

Oh well.

Then again, the demo is only usable for those with existing assets.

Can't start the game in the browser without a local executable of the game?